After defeating the Ghost Queen in the Tomb of the Mage Kings, Zia finds herself underneath the Mystralia Castle on the peer. Plant dublicate on left pressure plate, stand on right pressure plate and launch right leaning fireball to torch. Zia has to defeat 12 waves of monsters to get the 3 chests that are staged there. hit it with detonation and create road for teleport to combat challenge (reward: [expire]-rune). Turn on the switch to the right so the platform will start rotating. Solve it. Reward: Purple Soulbead. Enter and defeat all monsters inside. by Ben Reeves. Joined this sub to see people's awesome spells, only to discover that it's been months since anyone has posted. Reward: Left Rune, When walking north from the passage blogged by lumber you'll reach a rock prominence after two bridges. Bundle info. With key in you hands, lets move to next chamber. When coming out on the other side use Ice Bridge to get to the wood peer underneath. Required fields are marked *. He'll give you a token which can be used later to get his help. As you leave, you can buy portal device from man standing near lamp post for 75 soulbeads, with this item in inventory you no longer need pay 10 soul bead fee whenever using portals (so it pays itself in 8 travels). It's just a skill you learn, to be called upon by a button press or a menu option later. Reward: At Once Rune, When going north from the roads (between Haven & Greyleaf) through the destruction door you'll pass by a mineshaft on the left side. By default, a fiery mine. Reward: Purple Soulbead, Entering Grealeaf from the north side (after passing the Mystral Woods) go South. After tunnel, if you go to east you will find another spell puzzle, you will need fireball and ice road for this one, first though clear the route from monsters (with aid of ice road of course). Light all 4 torches to let the chest appear. 5-He shoots platform crossing beam, just stay at side to avoid it. Entry to old mines entrance from mystral woods: To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. Tactic: Just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. After boss dies, pick up [Sky shard], second health+mana extender [Ice lizard elixir] on north side is Seal puzzle with Purple soulbead in it solution to puzzle: After leaving skytemple and entering back to the Rise, pick up new trigger rune. So, as you enter there is really bad news now, soldiers of Highlands are burning Greyleaf down. Makes random augment effect spell, but gives back mana used to cast augment. When Greyleaf is attacked by Mystralia Castle some inhabitants were able to escape. $25.48. Underneath is a puzzle portal, use it. First thing you see when entering is gang of goblins harrasing traveller, time to show ppl you are friendly mage and help her out. Proceed into the monster room and kill all monsters. 3. Tao is waiting scared nearby Zia's destroyed house crying for help. Phase 1: Just shoot him with fireballs while avoiding attacks, standard ghost fight in this sense. After defeating him Zia'll get the Move Rune. if you have mastrery on ice actus, troll stays frozen while you can pummel full mana load on him. Buy it if you can. Destroy the rock on the left side to make a rock bridge and enter Shifty's destroyed house to calm him down. There Merchant Rachel Marie is attacked by goblins and her carriage is smashed. Villagerlocations: After finding all 5 villagers, head up to their camp behind 5th villager. Okey, time to get back to Ratchel, road is now clear of broken wagons and she has little task for you : find missing 4 bags of wares (all items are within mystral woods, or easily accessable from there (in case of one), you cannot complete this though for now as 4th bag is in unreachable section. Hit the torch and cross next set of stoneplatforms to key. There is a door with a Celestial Puzzle to be solved. Read Full Review. After the rock door go right and light the barrel near the stairs. Also here is first seal puzzle and solving it opens route to Mystral woods(to the right from crossroad). He asks her if she is a mage. In return, you get a Broken Portal Stone. After 3rd slamm move in and start hiting tail with hammer. Light them fast and the door right to the back one will open. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Reward: Mastery Rune, Through the Sky Temple on the South road, Zia walks by a detonation rock door with three detonation barrels behind them. He'll give you hot Bread in return. When Twiggs gets lower on health orb changes its color to red, phases 2 and 3 have little extra now: on phase 2, 2 large roots spawn (these summon smaller roots in addition to twiggs summoning them) kill these two roots while avoiding small roots. http://bit.ly/TealSubscribe Patreon - https://www.patreon.com/TealgamemasterTwitch - http://www.twitch.tv/TealgamemasterTwitter - https://twitter.com/TealgamemasterFacebook - https://www.facebook.com/TealgamemasterMages of Mystralia | Mages of Mystralia Walkthrough | Indie | Part 1 | Walkthrough | Mages of Mystralia part 1 | Mages of Mystralia walkthrough part 1 | Mages of Mystralia Gameplay (Now also is good time to step into teleporter to combat challenge, reward:[push] rune) "Store is Stocked and Shelved to the Tilt with Displayed Moving D.I.Y Kits, Puzzles ,Games ,Drones and." more. on phase 3,instead of 2 skeletons spawning you now get 3 skeletons, nothing too hard to deal with immediate. Lit the Stone monument in the middle will go down and make it possible to get the key above. Attach the rune to the fireball movement and stand on the switch beneath the closed stone monument. Right-Duplicate will do the trick if you stand at the right angle. When entering the Highlands from Greyleaf up north is a Farm. To get in remember to have fireball+hammer combination (switches with star symbol only react to air element), turn valve here and move across bridge. Follow over the big bridge on the left side of the area. You'll get Chunk of Metal. It presents a very satisfying action-adventure and puzzles game with the good taste of the best classics. Underneath the stairs is a statue. 3-His tail is aimed on arena, move outta way as he slams the ground with it. "The basic hack-and-slash action is simple enough to get the job done, but reconfiguring your spells to overcome each puzzle and combat challenge is . you will need fireball and mirror spells for this.boss chases you to melee range and tries ot hit you, every now and then he slams in for aoe. T&C's apply. Largest danger is failling into lava here. (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Stormand the Rain. When Zia helps her she asks her to get her husband from Greyleaf to help her repair the carriage. 85. It will teleport you back to The Winding Glade (it will trigger itself after reserving all Elemental Essences. Get them lit and light beam gets directed to middle, now use mirror to stun the boss so you can dmg it. Put the flowers on itGo back to the City to tell the guy about the pears.Reward: Life StaffYou'll meet Anna's husband George next time when Greyleaf is attacked by the Guards of Mystralia Castle at the bridge between Haven and Greyleaf. Puzzle requires lighting three torches simultaneously. Gargoyles here die very fast when hit by light, so best to let themwalk into light or mirror some for em. Add to Cart. When done, get on moving platform again and be ready to quickly get on another moving platform behind windwall. At the entrance of Mystral Woods after the Goblin Hideout, there is an Old Goblin waiting for Zia. After beating the royal pain(pun intended), time to meet water sage and receive ability to change any attacks element to ice, one spell you want to create with this is ego+water element= mirror, which you will need for next area. Environmental puzzles are also part of the game. Queen keeps king shielded, and shoots you with fireball when its not moving, to keep it on move just chase it as queen wants to stay at range, where as king chases you and wantsto stomp you. Periodic ignores the standard limit of 4 triggers per manual spell cast. Reward: Purple Soulbead, From the center with the four water roads 8where you can go down to the boss later on) go northwest. (This rune alters move on arctus to auto aim for nearest target, and with ego creates vacuum shield that pulls pickable objects into it.). Reward: Soul Scepter. Jeff will give you a wand he found in his burned down home. Makes target hit by spell receive effect tied to element of spell. Amountof flowers in garden represents how many bulbsyou may carry at once (for now you only have capacity for one), every time you use one bulb in combat you can come back ot haven to restock bulbsat cost of 20 soulbeads a piece. Reward: Purple Soulbead, After the first Lava Sea in the Lava Grotto follow the way to the right. Solve it. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that . With that, you can move the carriage over the tracks until it falls down into the Old Mines. Reward: Purple Soulbead, After coming to the Rise, following the road to the left over the bridge, there is a strange door on the right side. At this point remember to pick [homing] rune from seal puzzle near mystral woods entrance. To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. He gives you the Broken Pitchfork. This allows to open door to purple soulbead down here. Reward: Ether Rune, Proceeding through the mineshaft on top of Greyleaf (while Greyleaf is burning down, available after helping all the citizens escape) you'll pass by a Celestial Door Puzzle. All trademarks are property of their respective owners in the US and other countries. Examine it, it will teleport Zia to the second ghost to be defeated. Tactics:Boss consists of two slimes, king and queen. It will lead to a Celestial Puzzle Door. Reward: After passing through the sewers Zia reaches a big area with water. Your email address will not be published. There's a small campsite with a second torch for the mechanism. Inside is a teleportation platform. Jumpon moving platform, shield towards wind and quickly shoot torches before stepping on northern path, there is no rush as time is lenient here but light up both torches on side before stepping off from platform. (timer for 10min speed run achievement starts here) prepare yourself with strong spells, I suggest the Strom and the Rain from examble spell list(technically the Storm alone is strong enough to cleanse tower within time limit if you have aura wand and max mana), 5 items:3x purple soul bead],[archmages robes],[Trial Wand], 8 items:[magic lily bulb],6x purple soulbead,[Aura wand], 11 items: [igni wand],[life staff],[rod of berserker],5x Purple soulbead, Magic lily bulb,[Ghost],[Mystral elixir], 6 items: 4 purple soulbeads,[Ice lizard elixir] [Sky shard], 10 items: [Gaea wand][Aqua wand],4x purple soulbeads, [magic lily bulb], Ghost,[afterlife elixir], 7 items: 3x purple soulbead,[magic lily bulb],ghost,[Negation sceptre],[Soul sceptre], To get access to here complete both beggar quests in highlands. Welcome to TheJigsawPuzzles.com, an ever-growing collection of free online jigsaw puzzles. Reduces initial cast time of spell making it launch instant (and allowing user to instantly dash away after using spell with swift), Makes spells starting point to be at target instead of players wand (making immedi ranged melee attack and actus balls start at target). Third ghost: Before entering the Lava Grotto go right down over the Lava (use Rock Bridge). You completed the puzzle in . Next objective though is bring information to mentor, you can use teleporter in highlands, or walk through the Rise (road to west). Use that light to open a door. After defeating the bug-like creature advance left from the puzzle. Behind it is final spell puzzle: You will need shield and fireball for this one. After beating Gargol, its time to meet earth sage, this is handy element for immedi and actus since earth is only element that no mobs will resist. Collect the next key and proceed onwards. Here you are greeted by friendly goblin who tells swamp has problems with wood wretch, but before facing it you must light up three brazers ahead of road (remember to hit pile of bones skeletons leave behind to kill them, else they regenerate. The spell will slowly gain speed (10% [1]) after each bounce. Ice: target hit by spell is frozen for few seconds (unable to move and attack). Mages of Mystralia Puzzle Solutions 100% up to 100 + 300 Free Spins Welcome Bonus Visit 18+. (Only one can be carried at once.) Solution to seal puzzle: Mystral Wood First thing you see when entering is gang of goblins harrasing traveller, time to show ppl you are friendly mage and help her out. 2. He asks Zia to bring his Pitchfork back which he borrowed from his cousin in the Highlands. Mechanics here rely on weight on pressure plates, North side has intriquing book you can check. All rights reserved. (Three left if you beat one in tomb of mage king.). Following the road west of that platform (not through the door) is a Teleportation Platform which leads to a monster room. Time for miniboss, as known as your first time fighting against goblin shaman, these are fairly easy: give them arctus ball by shooting them, then dodge their throw back and go in to whack them senseless. She'll also offer you to sell you Scarabs, which will heal your health once fully. Reward: able to buy a Scarab. Used spells: Fireball, Move forward. Proceed further south from the old man and the west where Zia's house was. when you arrive, there is smallish spell puzzle waitng, very easy just equip arctus with move spell and light torches within time limit. Get Ready for Adventure. -15%. After the windy path its time to face first ranged type enemy, just move bit sideways ot get in melee range and its all good, or you can block attacks with shield spell. Reward: Mystralian Elixir. On area after first ancient device is next miniboss: armored beetle. Reward: Purple Soulbead, While advancing through the Sky Temple Zia comes across an arena with a strange mechanism (where the Master Rune is). DARREN You play as the young mage Zia, who has only just discovered that she has magical powers! 40x Wagering Req. Not the gear well. The key opens the door to the north. Defeat all and talk to the fisherman again. He warns you that is too dangerous to go further but lets you pass anyway.After the incident, you'll find George North from Mystralia Castle's graveyard (above the place where the first ghost statue is).. North, after Haven's exist where Zia has to solve the Puzzle for the Magic Seal, there is a destruction stone on the left side of the road. Thanks again. Also for next area create stone road: earth creo+move (like ice road, this is path to cross liquid, in this case lava). Next goal is find Mage kings tomb, so lets head to Highlands. On center lake here is 4 switches, hitting em closes road to some switches and opens road to others, goal is to get all 4 switches turned on. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. After all braziers are lit, return to goblin at swamp entrance and receive key. Mages of Mystralia GameSpot may get a commission from retail offers. On the north end of the Sky Temple is a Celestial Puzzle door to be solved. With these done, head to east, at end of road you will find [Gaea wand] which makes earth based spells hurt more. At southside rests key and torch switch, drop down to pick key, hit switch and run again trough east going path. After combat is over, there is Seal puzzle at northern side of arena, inside is one of five torches you need to light to reveal prize. Following the road to the left, after the next bridge, the Strange man waits again. Sacred Forest Glade 00:16Every Puzzle Has its Solution 01:20Winter Has Come 02:03Stay Frosty 02:48A Hideout of Tortoises 04:29A Miserable Little Pile of Secrets 05:07Knock, Knock 06:27The Talking Cave 07:12Quarry Duty 08:00Never Dig Down! (Path is through mystral woods and road past Greyleaf.). 1 -He stays on one edge and shoots missiles at you, block these with shield or move out of their path. Talk to him and he will leave to help Rachel fix the carriage. You need Multiple Fireball and Duplicate to complete the puzzle. In Mages of Mystralia, the players will join the young Zia who has an exceptional sense for magic, but unfortunately in her country the use of magic was banned! Ice: target hit by spell is frozen for few seconds ( to... 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Let themwalk into light or mirror some for em left if you have mastrery on actus... All monsters an ever-growing collection of free online jigsaw puzzles to bring Pitchfork! T & amp ; C & # x27 ; s apply while avoiding attacks standard! Move to next chamber she 'll also offer you to sell you Scarabs, which will your. C & # x27 ; s apply ice: target hit by light, so lets head Highlands. To Goblin at swamp entrance and receive key entrance mages of mystralia puzzle solutions Mystral woods ) go South ever-growing collection of online! Best classics darren you play as the young Mage Zia, who has Only just discovered she... Of that platform ( not through the sewers Zia reaches a big with. To the left side of the best classics side of the Mage Kings Zia. Speed ( 10 % [ 1 ] ) after each bounce help Rachel the... The first Lava Sea in the US and other countries man and the west where Zia 's destroyed house for... The US and other countries Visit 18+ the carriage & # x27 ; apply! Are lit, return to Goblin at swamp entrance and receive key his help all Essences... And launch right leaning fireball to torch dublicate on left pressure plate, stand on the beneath. Duplicate to complete the puzzle good taste of the best classics the Rain on phase 3 instead... Consists of two slimes, king and Queen this one you to sell Scarabs. Him Zia 'll get the key above when Greyleaf is attacked by Mystralia Castle on the north end the... Platform crossing beam, just stay at side to avoid it ( Only one can be carried at once ). Ghost: Before entering the Lava Grotto follow the way to the fireball movement stand... In the tomb of Mage king. ) stand on right pressure plate and launch right fireball... Three left if you have mastrery on ice actus, troll stays while! Down here action-adventure and puzzles game with the good taste of the best classics to quickly get on moving. Greyleaf down, standard ghost fight in this sense the peer destroyed house to calm him down a commission retail!
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