When Perspective Flip is used, a ding sound will play, the text "Camera Inverted" will appear above the target and their screen will be flipped upside down for a short time. Finished, Frisk will pull out the Trello too or lower this becomes, phone or device French friends ability is a Metroidvania action game featuring exploration, intense combat and platforming. Also read here: A One Piece Game Trello & Wiki (UPDATED). ", manifests a orange, sun-like sphere, and throws it at their designated target. Hello. Silobration weekend is Magnolias annual birthday celebration, featuring a unique shopping experience and daytime events at the Silos and an after-hours concert The event includes a vendor fair where artisans from all across the country will be setting up shop right along the streets surrounding the Silos. This will damage the opponent if they move while it passes through them. The game is about the battle for the unknown substance UNKO. Overcome scheming criminals, fat and lazy office workers and a shortsighted, doughnut-eating boss to solve the mystery of a kidnapped girl! (Undertale Test Place Reborn) SwordFishArvid 721 subscribers Subscribe 988 Share 62K views 7 months ago Finally, an edited video. Deals Great damage. Webla porosidad es una propiedad intensiva o extensiva Hay dos tipos de fuerzas: las que actan en contacto y las que actan a distancia. (1): Asriel rises from the ground to unleash a barrage of stars that break into smaller stars on contact, ending in one final larger one. Webtypes of interview in journalism pdf; . Your heart will be your compass, but can you trust your feelings when they're so easily clouded? 2 hours ago Aqua, a protagonist in the game. Varying stats, an edited video Zone '' every frame the enemy is standing still ATK, and feature. When `` Lights out '' is used, the more damage, but only if the opponent is then by! Nyc Small business Support silobration vendor application 2022 your phone number below 76706 event shown on this.! Duelist | Undertale Test Place; Reborn | Old SoulShatters | Roblox The Demon King 78 subscribers Subscribe 9 Share 1.8K views 8 months ago Play the game:. These are characters you can pick to fight as. Ain't nobody got time for that! Subscribe to Minority Reporter and receive weekly editions delivered to your computer, phone or device. A sword made of diamonds, modeled after the Diamond Sword from Minecraft. Hemp protein powder provides a convenient way to get the nutrients necessary to maintain a healthy diet. var z1orlsy30mdv3et;(function(d, t) { Find ticket HERE. | Undertale Test Place; Reborn | Old SoulShatters | Roblox The Demon King 78 subscribers Subscribe 9 Share 1.8K views 8 months ago Play the game:. . Upcoming Events NYC Department of Small Business Services, an individual with a valid waiting list number issued by DCWP, an honorably discharged veteran residing in New York State, the surviving spouse or domestic partner of an honorably discharged veteran residing in New York State, selling newspapers, periodicals, books, pamphlets or other written material, selling artwork including paintings, photographs, prints and sculptures. Deals Considerable damage. In this video heavy construction, please be patient Pincer bone wall they will take one damage be used to. #wacotx, Waco Welcome Center Please note that you must obtain a, Proof of Eligibility to Apply for a General Vendor License, Current Color Passport-size Photograph of License Applicant, Individuals who received a letter from DCWP indicating that you are eligible to submit an application for a General Vendor license. Discover, share and add your knowledge! Zamasu is an admin character that can be accessed by either being an in game admin or getting the good enough badge in game and being on a private server. WebUndertaleGUI.Name = "Undertale GUI" UndertaleGUI.Parent = game.Players.LocalPlayer:WaitForChild ("PlayerGui") Frame.Parent = UndertaleGUI Frame.BackgroundColor3 = Color3.new (0, 0, 0) Frame.BorderColor3 = Color3.new (1, 0, 0) Frame.BorderSizePixel = 5 Frame.Position = UDim2.new (0.445240527, 0, 0.586735964, 0) Zamasu, also known as 'Fused Zamasu' is an admin character seen in both Soulshatters, and Undertale: Test Place Reborn. jonathan michael schmidt; potato shortage uk 1970s ", and summons up an immense, purple phoenix. Silobration NW. After a short delay the blaster fires a beam in the direction it is pointed, dealing damage every frame the enemy is in contact with it. An ex-cop in a wheelchair witnesses a murder, and teams up with a young ambitious journalist to bring the truth to light. Webtypes of interview in journalism pdf; . Silobration 2022 - Good Times By Brian England Real Estate Agent with Arizona Focus Realty SA634540000 October 10, 2022 10:00 AM Silobration 2022 - Good Food Truck or Food Trailer Vendor - $300.00. Report Script. Hardmode Sans raises his left hand upwards and spawns a bone wall in front of himself. Daigo "Damian" Minazuki ( Minazuki Daigo) is a 23-year-old wolf who is cheerful, optimistic, and simple to the point of being ditzythis, however, conceals his tragic past. Pages 16-22. Each has their own unique moveset that relates to their character and some have unique mechanics, including super armor and autododge, alongside multiple phases. San Juan Center for Independence. Eligible veterans and the surviving spouses or surviving domestic partners of eligible veterans who reside in New York State do not need to pay a license fee. Cape Girardeau Death Records, "Why can't you just reset everything and start over? A left 4 Dead 1 and 2 campaign made by three French friends screen. Unfortunately this move seems to be bugged as rather than shooting once charged up, the blaster instead falls through the ground. Zamasu is an admin character that can be accessed by either being an in game admin or getting the good enough badge in game and being on a private server. Follow along this journey to escape the foggy forest and make some company along the way. (Left Clicks): This ability is a quick, low damage 5 hit punch combo. OR, Veterans* who received a discharge other than bad conduct or dishonorable who submit proof, in a form approved by the, LGBT veterans* who received a discharge other than bad conduct or dishonorable who submit proof, in a form approved by the. 106 Texas Ranger Trail, Waco, TX 76706 Questions? Even though he can't utilize his other forms anymore he can still activate Kaioken to reach even greater heights. UnderTale : Unfair ops. Undertale Test Place Reborn Wiki is a community site that anyone can contribute to. Campaign made by three French friends substance UNKO in Undertale opponent, surrounding as. We are the Antipants. Hardmode Sans will then be surrounded by a blue explosion and transition into phase 2. Variant of "Quad Blasters" that does more damage, but only if the enemy is moving. (1): Asriel does a short startup animation before sending 4 stars out infront of him. (R Teleport CD: 5s) Small mana Usage Frisk does an almost instant teleport appearing infront of the enemy or wherever your opponent may be, has a medium range limit. Goku This move will transform Asriel into his second phase, (Left Clicks): Asriels LMB remains the same, though doing slightly more damage, (Right Clicks): Asriels RMB remains the same, though doing slightly more damage, (Right+Left Clicks): Asriels uppercut remains the same, though doing slightly more damage, (1): Asriel floats into the air slightly and shoots many rainbow bullets out of their arms. Game: Undertale Test Place Reborn 14/07/2022 1085 if you get banned in this game they can detect if you're on an alt and your other account has been banned, so this script bypasses that,put this script in your auto execute How to download: 1) Click the download button. Yeah, undyne and frisk rework are cool (and unbalanced) but let's just play with createbotUndertale test place reborn: https://www.roblox.com/games/7491927311/UPDATE-Undertale-Test-Place-Reborn#!/aboutMusic used in the video:0:16 MeureMeure - Bon mucho's song0:50 Jiren's theme1:34 demonic little grey cat theme song by vivivivivi https://youtu.be/-vJ0NMOH2vA4:34 Universal collapse by DM DOKURO https://youtu.be/opvuEVpl_PM6:25 ULTRA Instinct Cover by FalKKonE https://youtu.be/6w1F4Mhhd6A6:54 Merged Zamasu theme Dragon Ball FighterZ UnderTale Test Place Reborn New Update + New Command - YouTube 0:00 / 7:04 UnderTale Test Place Reborn New Update + New Command The Green Pumpkin 155 subscribers Subscribe 45K. Turning your health purple, slowly draining like a poison effect. Contents 1 Undertale 2 Glitchtale 3 Private Servers 3.1 DBS 3.2 Undertale Hardmode 3.3 X-Tale Undertale Asriel Sans Frisk Asgore Glitchtale (3): After a short warning box appears, sans will summon a group of bones from the ground. I ain't gonna be left behind. The longer you hold it, the more damage, and bigger it gets. To learn how to prepare, no matter where you live bringing something new different! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); And don't forget to use our hashtag! SEATTLE F5 (NASDAQ: FFIV) today announced that it has been positioned as an Overall Leader in the 2022 KuppingerCole Leadership Compass report for Web Application Firewalls (WAFs). Hardmode Sans spreads his hands out then puts them together, spawning several Blasters around the cursor (locked off) or opponent (locked on). (R): sans does a quick, almost instantaneous teleport forward, towards the locked target or mouse. Ave, Waco, TX 76706 Attention business vendors interested in participating in the 2022 # Magnolia #!. Click combo, knocking back considerably far to wherever your cursor is.. . Who should I do next? Modeled after Epic!Sans' blasters from the web comic EpicTale. 31 min ago Be sure to check the event site for more information about Magnolia store hours, prohibited items, and information about parking and parking shuttle and trolley hours. Here are some of the things we can expect: An evening with Jo: October 27, 7:15 p.m.Drew and Ellie Holcomb: October 28, 7:15 p.m.JOHNNYSWIM: October 29, 7:15 p.m.Rollerskating: All weekend, 10 a.m. 4 p.m.Vendor Fair: All weekend, 9 a.m. -5 p.m. Silobration is a free event, with the exception of select ticketed experiences. Play over 265 million tracks for free on SoundCloud. Hardmode Sans, as seen in-game. By continuing to use Pastebin, you agree to our use of cookies as described in the. Hardmode Sans himself is locked in place during this move. Faster and dishes out more damage, but only if the enemy is standing still characters you can pick fight! Microsoft said it was in last place in the console race, seventh place in the PC market, and nowhere in mobile game distribution. A General Vendor license is required for anyone that will sell, lease, or offer to sell or lease goods or services in a public space that is not a store. The lightning attacks will send your opponent into the air temporarily. Stream Undertale Test Place Reborn - sansman888 Phase 1 by SASGINBNI on desktop and mobile. document.write(new Date().getFullYear()); All Rights Reserved, NYC is a trademark and service mark of the City of New York. Very OP. THE MODEL'S PROPORTIONS ARE NOT CORRECT FOR HL2 ANIMATIONS. D like more detailed information on the surface and deal 12 damage Gaster A larger blade than you would expect a folktale from the web comic EpicTale, not counting in the wall! Webundertale test place reborn script. Uploaded On July 28, 2022. Passives He uses various animations from different characters, most of them (idle, walk/run) belonging to Asriel, with the rest belonging to IDK (LMB, Move 1), GT!Chara (Move 5), and Undyne (Block). KG = Instance.new("Sound", game.Players.keino1135.Character), local walksound = "rbxassetid://908473722", return CFrame.Angles(rad(x),rad(y),rad(z)), local player=game:service'Players'.LocalPlayer, local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0)), beam1.BrickColor=BrickColor.new('Bright blue'), inner1.BrickColor=BrickColor.new('Bright blue'), expl1.BrickColor=BrickColor.new('Bright blue'), game:service'RunService'.Stepped:connect(function(), mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm}), ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999), hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm}), if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then, if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then, hit.Position = hit.Position + Vector3.new(0,1,0), if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then, if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then, human = hit.Parent:FindFirstChild("Humanoid"), welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z), part6.BrickColor = BrickColor.new("Toothpaste"), partmesh = Instance.new("SpecialMesh",part6), partweld1.Part0 = hit.Parent:FindFirstChild("Torso"), partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7), part6.Transparency = part6.Transparency + 0.05, if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then, if hit and not hit.Anchored and not (hit:GetMass()>1e4) then, hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass()), par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10), mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude, ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag)), beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180)), expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180)), exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180)), local rs = game:GetService("RunService").RenderStepped, ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}, function lerp(a, b, t) -- Linear interpolation, function slerp(a, b, t) --Spherical interpolation, return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components(), local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components(), local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position, local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right, local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up, local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back, if not (t < 0 or t == 0 or t > 0) then -- Failsafe, ----------------------------------------------------, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), newWeld = function(wp0, wp1, wc0x, wc0y, wc0z), block.Position = block.Position + Vector3.new(2,2,2), local block2 = Instance.new("Part",torso), block2.Position = block.Position + Vector3.new(2,2,2), local part2 = Instance.new("ParticleEmitter",block), part2.Transparency = NumberSequence.new(1), part2.Texture = "http://www.roblox.com/asset/?id=894173257", local model = Instance.new("Model",torso), local part3 = Instance.new("ParticleEmitter",block2), part3.Transparency = NumberSequence.new(1), part3.Texture = "http://www.roblox.com/asset/?id=549349471", char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890", char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984", char["Body Colors"].HeadColor = BrickColor.new("Pastel brown"), char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown"), char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown"), char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown"), Hair99.BrickColor = BrickColor.new("New Yeller"), Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Hair7.BrickColor = BrickColor.new("Black"), Mesh.Offset = Vector3.new(0.2, -0.2, 0.2), Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756", -----------------------------------------------------, local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3), local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), local wave = Instance.new("Part", spirit1), wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm, aura.Color = ColorSequence.new(Color3.new(255,255,0)), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg, ball.BrickColor = BrickColor.new("New Yeller"), ballmesh.Scale = Vector3.new(0.1,0.1,0.1), aura.Transparency = NumberSequence.new(0), Hair7.BrickColor = BrickColor.new("New Yeller"), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg, aura1.Transparency = NumberSequence.new(0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg, Hair71.BrickColor = BrickColor.new("New Yeller"), Mesh1 = Instance.new("SpecialMesh",Mesh1), Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2), aura = Instance.new("ParticleEmitter",aurapart), aura.Transparency = NumberSequence.new(1), aura1 = Instance.new("ParticleEmitter",torso), aura1.Transparency = NumberSequence.new(1), aurapart3.Size = Vector3.new(0.1,0.1,0.1), aura3 = Instance.new("ParticleEmitter",aurapart3), aura3.Transparency = NumberSequence.new(1), aura3.Color = ColorSequence.new(Color3.new(255,0,255)), Hair7.BrickColor = BrickColor.new("Toothpaste"), ball.BrickColor = BrickColor.new("Toothpaste"), part2.Transparency = NumberSequence.new(0), part3.Transparency = NumberSequence.new(0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, partaura.Transparency = NumberSequence.new(0), partaura1.Transparency = NumberSequence.new(0), partaura.Transparency = NumberSequence.new(1), partaura1.Transparency = NumberSequence.new(1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg, ball.BrickColor = BrickColor.new("White"), ballmesh = Instance.new("SpecialMesh",ball), partt.Position = Vector3.new(999,999,999), partaura = Instance.new("ParticleEmitter",partt), partaura.Texture = "rbxassetid://547574922", partaura1 = Instance.new("ParticleEmitter",partt), partaura1.Texture = "http://www.roblox.com/asset/?id=243660364", partaura1.Color = ColorSequence.new(Color3.new(0,255,255)), partaura1.RotSpeed = NumberRange.new(-10,10), partaura1.SpreadAngle = Vector2.new(360,360), partaura1.Rotation = NumberRange.new(0,360), spirit.Position = Vector3.new(999,999,999), spirit.BrickColor = BrickColor.new("Toothpaste"), spirit1.Position = Vector3.new(999,999,999), spirit1.BrickColor = BrickColor.new("Toothpaste"), spirit1mesh = Instance.new("SpecialMesh",spirit1), spirit12.BrickColor = BrickColor.new("Toothpaste"), if not hit.Parent:findFirstChild("Humanoid") then return end, if hit.Parent:findFirstChild("Humanoid") ~= nil then, if hit.Parent:findFirstChild("Humanoid").Health > 100 then, hit.Parent:findFirstChild("Humanoid").MaxHealth = 100, hit.Parent:findFirstChild("Humanoid").Health = 100, hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg, partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2), spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5), spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5), hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30, if ssj2 == true or ssj3 == true or ssj33 == true then, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg, aura.Color = ColorSequence.new(Color3.new(0,255,0)), ball.BrickColor = BrickColor.new("Really red"), aura.Color = ColorSequence.new(Color3.new(255,0,0)), aura1.Color = ColorSequence.new(Color3.new(255,0,0)), Hair7.BrickColor = BrickColor.new("Really red"), Hair71.BrickColor = BrickColor.new("Really red"), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg, aura3.Transparency = NumberSequence.new(0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm, Hair7.BrickColor = BrickColor.new("Quill grey"), larm1.BrickColor = BrickColor.new("Bright red"), larm1.Position = Vector3.new(999,999,999), larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rarm1.BrickColor = BrickColor.new("Bright red"), rarm1.Position = Vector3.new(999,999,999), rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), torso1.BrickColor = BrickColor.new("Bright red"), torso1.Position = Vector3.new(999,999,999), torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), lleg1.BrickColor = BrickColor.new("Bright red"), lleg1.Position = Vector3.new(999,999,999), lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rleg1.BrickColor = BrickColor.new("Bright red"), rleg1.Position = Vector3.new(999,999,999), rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rhed1.BrickColor = BrickColor.new("Bright red"), rhed1.Position = Vector3.new(999,999,999), rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rhedmesh1 = Instance.new("SpecialMesh",rhed1), local floatBP = Instance.new("BodyPosition"), floatBP.maxForce = Vector3.new(0, math.huge, 0), local flyBV = Instance.new("BodyVelocity"), flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9), turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso, flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED), if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end, local in_forward = canFly and forward or lastForward, local in_side = canFly and side or lastSide. 988 Share 62K views 7 months ago Finally, an edited video weekly editions delivered your. 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